See Also:
The Playstation Controller
The Xbox Controller
The pre-GameCube Nintendo Controllers
NB: Henceforth I will use the following abbreviations: (why is abbr. itself such a long word?)
- crtllr - controller
- PS - PlayStation
- GCN - GameCube
- ergo. - ergonomics
The Wavebird Wireless ctrllr. |
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What's that? Wireless is already here? Xbox 360? Sixaxis? DualShock 3? Wii-mote? Move? Kinect?
Well, my work here is done. Farewell, comrades. |
So yeah, only two specimens for examination this round, people. And they're basically identical so... yeah. Nevertheless, we shall carry on.
The bare obviousness of it might actually cause a lot of people to miss this but look at it. It's different in the very fact that it's so... normal. No point prevaricating around it; the GCN ctrllr looks, dare I say, unremarkable alongside its peers. And not in a bad way.
To refresh your memory. |
But yeah, first impressions: this is a pretty straight-forward piece of hardware right here. In fact, I'd like to note that this one doesn't have any expansion capabilities whatsoever. The N64 had that Rumble Pak slot, remember? And the Wii-mote can connect to the Nunchuk. But the GCN ctrllr is more reminiscent of a PS controller: What you get is all you need. Plug and Play. (Original Xbox ctrllrs also had expansion slots.)
Oh, the small oddity of the L/R buttons? When depressed completely they click, effectively giving this ctrllr an additional two 'buttons'. Conversely, unlike the PS and Xbox ctrllrs, the analog sticks on the GCN ctrllr cannot be pressed at all. It lacks any "L3/R3 function". (That's what I like to call it, giving homage to the designation given by the PS ctrllrs that used it first.) In my opinion, the GCN did not benefit from this exchange. Whereas the user can utilize R3 functions freely without also needing to apply superfluous input to the joysticks, the GCN's L/R buttons must (obviously) be depressed before reaching the 'click' point. Thankfully, this never inconvenienced the gamer due to the game control designers' accommodations. In my experience they always gave the L/R clicks complementary functions to the L/R buttons themselves. This is smart but I feel providing R3 functions in the first place would have been better.
Now then, as you might expect, we will take a look at the contours of the grip.
The GCN crtllr. |
Though a two finger grip also feels perfectly comfortable. |
The Wavebird is the same as the regular ctrllr with regards to button placement/spacing, etc. but its grip is slightly taller.
It's easier to tell haptically than visually. |
Nothing harsh to say about this controller, though nothing especially praiseworthy either. If not for the L/R button/click issue the GCN ctrllr would draw almost even with the Xbox 360 but it falls just a tick short on my ranking due to the cord. The Wavebird does not save it; it has wireless capability but it sacrificed its rumble feature to do so. ╮(╯_╰)╭
It's definitely a comfy controller. I don't mind it either way.
ReplyDelete@D4: You ever heard anyone complain about its 'kiddy toy' appearance? I get that (just look at that big green A button) but I never disliked it.
ReplyDeleteNice controller.
ReplyDeleteShould you not have called it the NGC controller? Other than that, I liked the GC controller. I like how they adapted regular designs into their own c-button system, by turning the c-buttons into their own stick. I think you should have gone into some detail on the buttons themselves. The A-button (typically the most important) is also the biggest, and the placement of the X and Y buttons.
ReplyDelete@GT: Indeed!
ReplyDelete@Mark: Haha, no, it's official initials are GCN in North America! This 'obnoxiousness' lead PlayStation magazine to scramble all the acronyms in their magazine once.
Besides the L/R buttons I didn't have much to say about the rest. I plan to go into the C-buttons in the N64 post. Suffice it to say I think the joystick works much better. The X and Y buttons are intuitively placed, Y above and X to the side. Yeah. This ctrllr is designed to be simple. I decided not to needlessly nitpick it.
The NIntendo Gamecube controller looks a bit childish for me.
ReplyDeleteYeah the Gamecube controller was pretty good. Though I never owned that system, I did play it a bunch and never had issues with that controller, at least compared to the N64 controller which looked great but killed my thumb after hours of goldeneye and mario kart.
ReplyDeleteI love the GameCube controller design. Unfortunately, the only GameCube game I really got into was SSBM.
ReplyDeleteGame cube controllers are comfortable I think but i dont like the way they look
ReplyDelete@Javier: There is that but I never held it against the hardware.
ReplyDelete@Bonjour Tristesse: Agreed. Plus the control stick on the GCN ctrllr is more durable than the N64's. There's a thicker rod and it's attached to a large spherical base. I remember the N64's got real loose after a while.
@Zack: That's no shame. Melee was an excellent game, the console's best selling in fact. Personally, I got the system in the first place because of Starfox Adventures. I find that game soothingly fun.
@Baur: Ah, aesthetics can play a factor, perfectly acceptable. Maybe Nintendo shouldn't have tried to appeal to kids so much?